Ranger

Description

 * Rangers are dextrous combatants, fending off individual enemies or monster hordes from a distance. Their extensive training enables them to recover Stamina rapidly during a fight.

Active Skills

 * Triple Strike
 * Launches 3 consecutive arrows, each dealing a small amount of physical damage.


 * Scattershot
 * Launchs 7 arrows that spread out in a fan shape and deal moderate physical damage.


 * Stunning Shot
 * Shoots an enemy, stunning it for 1 second dealing a small amount of physical damage. You'll enter an alert stance, during which your energy will be recovered 150% faster for a period of 7 seconds.


 * Deadly Trap
 * Places a trap on the ground that damages enemies who trigger it. The trap will be ready 3 seconds after it is set.


 * Marked Man
 * Marks a target, increasing the damage it receives by 20% for 8 seconds.


 * Arrow Rain
 * Launches a volley of arrows that deals moderate daage per secod for a period of 5 seconds.


 * Sneak
 * Leap 10 meters and enter a stealth stance for 5 seconds, reducing your threat value by 90%. The stance renders you invisible to enemies and breaks when any skills are used or when attacking.


 * Sniper
 * Fires a powerful shot at target, dealing a large amount of physical damage.


 * Poison Dart
 * Shoots a poison dart at a target, adding a 4-second Toxic Boil Buff. Each timme the target is attacked, Toxic Boil will stack, up to 21 times. When Toxic Boil reaches its end duration or maximum stacks, it will burst and deal physical damage (each extra stack increases this damage by 2%).

Passive Skills

 * Thin the Herd
 * Increases damage against slow enemies by 15%.


 * No Mercy
 * When you deal a critical hit, you will deal an additional 5% attack damage for 5 seconds. This effect can be stacked up to 4 times.


 * Eagle Eye
 * Increases your spell range and normal attack range by 5 meters.


 * Impetus
 * You deal an additional 15% damage to the targets if they are further than 15 meters.


 * Stoneskin
 * Increase resistence by 30%.


 * Dexterity (Elf Only)
 * Critical chance is increased by 2%.